Nick Bison wrote:OP - understand your frustration but, there is no way the CSM or CCP will even begin to entertain all you propose.
They will when it hits thier quarterly and annual income figures and someone asks "why are we failing to grow / maintain subs as intended?".
As for hulks being gank-proof in Highsec, so what if they were? Freighers are, Orcas are (mostly). This game has no design consistency any more, so conceptually either hulks can be upped to effectively immune to ganking by ships not costing 300 mil+ (equivalence), or the currently immune High Sec billionaire trade alts have to be made not effectively immune - and that is not going to happen, is it?

Why is it ok for one game-play style (trader) to be effectively immune to harm in space, but not miner?
Oh, and just so you remember - CCP *did* make it safer for traders in Highsec, by adding "Warp to 0km" to stargates. When you used to jump to 15km out every time, they were much more at risk of pvp. Guess what, people didn't like the pace of travel, so CCP carebeared up on that and made it quicker - and made traders MUCH safer, too. So don't tell me CCP will never change things like this - they have in the past, and many here simply choose to forget how much CCP changes things. Bring back cruise missles for my bomber!

In considering that, it is important to remember that the base design is that (for miners) you should go to places with better asteroids to get more ISK for your time, but at the same time increasing risk. That is part of EVE's design - and I agree, low/null sec are broken atm, and need much love. I am totally fine with all T2 ships having thier insurance changed to cover the moon minerals too: someone buying a PLEX to buy a shiny fighter ship that goes *puff* and has a payout that can't allow them to get back into the game will be every bit as likely to quit as a pilot who bought a PLEX to buy a Hulk that goes down in Hulkageddon to ultra-bored former low-sex/null-sec pvpers. And that is what this is about - CCP added PLEX, that means what happens to carebears matters a LOT now. Much more than previously, where everyone just paid their sub and whether CCP retained new players or not, they had money come in every month.
PvP pilots should not be so bored they have nothing better to do than spend hours trying to get people to take a can, and mining 1 gas cloud so that people give up on poorly designed missions (which incidentally should be mine x units, with a check of you personally mined x-30% of it, and the mission resource has 3x of the relevant crap mission resource - basic coding, currnety set up to promote greifing and encourage people to quit the game ; not designed for pvp as a solo mining ship can never stop anyone taking 1 unit with their T2/T3/faction fit ship).
Save a carebear today, improve CCP's bottom line, and give them enough dev money to fix the damn game, and to be able to make a video that shows gameplay as it actually is for new players, not as CCP wishes it to be but never was.